
As The Crow Flies
Controls:
WASD: Move
Space: Flap Wings
Left Click: Flashlight
About:
Scale an ancient tower, seek the forbidden treasure.
Made for the 2025 Addy Valentine Game Jamboree.
All assets except for a couple of sounds were made by me during the three day jam.
Credits:
Design, Programming, Art, and some Sound Design by me.
Crow SFX 1 by deadrobotmusic -- https://freesound.org/s/673546/ -- License: Creative Commons 0
Perpignan outdoor wind - 2024 12 08 by Sadiquecat -- https://freesound.org/s/773670/ -- License: Creative Commons 0
Crows and Rooks 5 by Jagadamba -- https://freesound.org/s/222043/ -- License: Attribution 4.0
Half-speed! Airy wind chimes quintet at Hunter's Tor, Teign Gorge by Philip_Goddard -- https://freesound.org/s/700669/ -- License: Attribution NonCommercial 4.0
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Cameron |
Genre | Platformer |
Made with | Blender, Godot |
Tags | artgame, Atmospheric, Experimental, Exploration, First-Person, FPS Platformer, Liminal space, No AI |
Install instructions
It is highly recommended that you play the windows version if possible.
1. Download "as_the_crow_flies_windows.zip"
2. Right Click on the file after it downloads and select "Extract All..."
3. Choose a destination folder for the .exe and .pck files
4. Run the index.exe file
5. Enjoy! Thanks for playing!
Comments
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Message me on discord so I can award you your prize!
cool game
Thanks!
Fun mechanics and game, I really enjoyed playing, a few questions I have that I wasn't sure of are Do the crows do something when you collide with them? I didn't know if it was to increase score or add to the float time. Also I got lost a lot, first time playing I went right past the tower and into the desert following the path. A run feature would be nice or increase movement speed. I really liked the mechanics and fog/Sand in air. Flashlight was kind of useless but the ending good looking.
Thanks so much for playing it and for leaving such thorough feedback! In the current version, the crows simply serve as a way to guide the player. I do like the idea of them doing something more though.
I appreciate the honesty about getting lost. While part of the intended experience, I'd like to make the intended path a little more obvious.
The flashlight is indeed useless :) I added it at the last minute and thought it was kind of fun so I left it in.
Thanks again for playing it!