Controls:

WASD: Move

Space: Flap Wings

Left Click: Flashlight

About:

Scale an ancient tower, seek the forbidden treasure.

Made for the 2025 Addy Valentine Game Jamboree.

All assets except for a couple of sounds were made by me during the three day jam. 

Credits:

Design, Programming, Art, and some Sound Design by me.

Crow SFX 1 by deadrobotmusic -- https://freesound.org/s/673546/ -- License: Creative Commons 0

Perpignan outdoor wind - 2024 12 08 by Sadiquecat -- https://freesound.org/s/773670/ -- License: Creative Commons 0

Crows and Rooks 5 by Jagadamba -- https://freesound.org/s/222043/ -- License: Attribution 4.0

Half-speed! Airy wind chimes quintet at Hunter's Tor, Teign Gorge by Philip_Goddard -- https://freesound.org/s/700669/ -- License: Attribution NonCommercial 4.0

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorCameron
GenrePlatformer
Made withBlender, Godot
Tagsartgame, Atmospheric, Experimental, Exploration, First-Person, FPS Platformer, Liminal space, No AI

Download

Download
readme.pdf 46 kB
Download
as_the_crow_flies_windows.zip 120 MB

Install instructions

It is highly recommended that you play the windows version if possible. 

1. Download "as_the_crow_flies_windows.zip"

2. Right Click on the file after it downloads and select "Extract All..."

3. Choose a destination folder for the .exe and .pck files

4. Run the index.exe file

5. Enjoy! Thanks for playing!

Comments

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Message me on discord so I can award you your prize!

cool game

Thanks!

Fun mechanics and game, I really enjoyed playing, a few questions I have that I wasn't sure of are Do the crows do something when you collide with them? I didn't know if it was to increase score or add to the float time. Also I got lost a lot, first time playing I went right past the tower and into the desert following the path. A run feature would be nice or increase movement speed. I really liked the mechanics and fog/Sand in air. Flashlight was kind of useless but the ending good looking.

(+1)

Thanks so much for playing it and for leaving such thorough feedback! In the current version, the crows simply serve as a way to guide the player. I do like the idea of them doing something more though.

I appreciate the honesty about getting lost. While part of the intended experience, I'd like to make the intended path a little more obvious. 

The flashlight is indeed useless :) I added it at the last minute and thought it was kind of fun so I left it in.

Thanks again for playing it!